Friday, May 19, 2006
Sucked in to a long CoH session
Last night I decided to take a little time to play my healer hero in City of Heroes. My plan was to spend about an hour online. I was invited to a popular mission that takes about an hour (Frostfire in the Hollows for those that know CoH). It went great, although I was healing like crazy (making up for bad tactics mostly). I was at the low end of levels for the team and I leveled up twice which was great.
The problem is that at the end of the mission I felt duty bound to help the person that took me as a sidekick for the mission. He did not level. Long story short, I ended up playing online with him until he leveled -- almost 3 hours later! Sure, it was fun. However, it definitely cut into my sleep time for last night.
Why did I feel duty bound to help a total stranger? I guess because I felt that (1) he had helped me quite a bit and (2) the people that I have met in game generally are nice people and I don't want to punish that behavior by taking and not giving back.
Maybe this is a little piece of my helping make the world a nicer place. Or maybe it is the start of an addiction. Or maybe a little of both. :-)
The problem is that at the end of the mission I felt duty bound to help the person that took me as a sidekick for the mission. He did not level. Long story short, I ended up playing online with him until he leveled -- almost 3 hours later! Sure, it was fun. However, it definitely cut into my sleep time for last night.
Why did I feel duty bound to help a total stranger? I guess because I felt that (1) he had helped me quite a bit and (2) the people that I have met in game generally are nice people and I don't want to punish that behavior by taking and not giving back.
Maybe this is a little piece of my helping make the world a nicer place. Or maybe it is the start of an addiction. Or maybe a little of both. :-)
Comments:
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I haven't really done that so much. I would usually have planned a 3-hour session (the Empyrean Cloister in AC).
Lee, on the other hand, would get sucked in a lot more when we played AC. A lot of that was when he was on the Silver Citadel Allegiance High Council. OMG. He's spend 6 freakin' hours trying to solve some issue between a couple of members - all via IM or actually in game, logging everything for future reference.
WAAAAAAAY too much time spent in the virtual world for me! I would never be able to maintain that kind of "devotion" as it were to a virtual group of friends in game, but complete stranger IRL.
I'm very happy we don't have that kind of system in CoH, and I can actually expect Lee out of game in 15 minutes if I tell him I need him to do something.
:)
Lee, on the other hand, would get sucked in a lot more when we played AC. A lot of that was when he was on the Silver Citadel Allegiance High Council. OMG. He's spend 6 freakin' hours trying to solve some issue between a couple of members - all via IM or actually in game, logging everything for future reference.
WAAAAAAAY too much time spent in the virtual world for me! I would never be able to maintain that kind of "devotion" as it were to a virtual group of friends in game, but complete stranger IRL.
I'm very happy we don't have that kind of system in CoH, and I can actually expect Lee out of game in 15 minutes if I tell him I need him to do something.
:)
CoH does have the distinct advantage of Get in and Out quick. The sole exception being a Timmed mission.
If you do have to bail on someone they can re-set thier mission and start it over. You can lower the difficulty as well. So pretty much any non-Arch Villian mission can be solo'd.
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If you do have to bail on someone they can re-set thier mission and start it over. You can lower the difficulty as well. So pretty much any non-Arch Villian mission can be solo'd.
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